Or customizing the paratroopers teamtype to ships allows the computer to paradrop any ship or sub except not any transports. So if it that happens you just gotta place multi2 subs in the map to start with. In a map I tried it, subs get stuck off the border of the map and you just see their front poking it. For the transport team, have some land units in the team and add unload to its list of orders and it will unload the land units of its team onto land you have its arrival waypoint at. So you can have a constant trigger after a certain amount of time elapses that the computer(multi2) gets reinforcements of battleships and transports. ![]() ![]() ![]() In multiplayer, what # player you are seems fairly random, but in skirmish it seems the player is always multi1 and any computers are multi2 and so on.
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